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jobby: Environment Designer, Bron Studios, Vancouver

BRON-STUDIOS_Logo_FOR-LIGHT-BGWe are seeking an Environment Designer to join our team at Bron as we embark on development of our first animated feature film. We are looking for a talented designer with a solid understanding of scale, composition and colour in relation to storytelling from a cinematic perspective. Following the guidance of the Production Designer/Art Director, the Environment designer creates the visual designs for our environment sets, vehicles and props. You have a passion for your craft, take direction well, remain calm under pressure and you are a great team player.
• Create designs that support the overall creative vision for the project within the determined style
• Interprets and implements notes and feedback in a timely and qualitatively acceptable manner
• Collaborate with downstream artists(modelling, rigging, animation) to test efficacy of designs in production and make adjustments to designs as required.
• Deliver assignments per projects schedules and bid days
• Adhere to file management and other technical standards.
• Interact respectfully and professionally with colleagues
• Proactively communicate issues to supervisors and colleagues
• Practice attentive and active listening
• Actively share information, methods, and ideas with your team
• Additional duties as required by production
• Degree or Diploma in Fine Arts or Animation and/or relevant industry experience
• Strong background in design
• Ability to work in diverse visual development styles as required
• Knowledge of anatomy, proportion, perspective, composition and colour
• Strong drawing, illustration and/or painting skills
• Proficiency with Photoshop
• Ability to communicate ideas clearly and concisely
• Solid work ethic and positive attitude
• Works well under pressure
• Self motivating and pro-active
• Efficient and detail oriented
• Strong problem solving skills
• Ability to work collaboratively
Additional Desired Skills:
• Knowledge of 2D and 3D layout
• Understanding of CG production, particularly with respect to modelling and rigging
• Experience with Zbrush, Corel Painter, Maya


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