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jobby: Water Effects Artist, Lead Compositor, Starz Animation, Toronto

November 25, 2010

Water Effects Artist

-Feature film or high end television experience

-VFX experience

-Minimum 3-5+ years working in Realflow software, specifically with photorealistic water

-Intermediate experience in Maya is a must

-Expert understanding of Maya dynamics is a must

-Experience with Houdini a plus

-Scripting experience preferred (Python, MEL)

-A demonstrated understanding of shading and lighting for realistic water

-Some management/lead experience

-Broad understanding of VFX technology and workflows


Lead Compositor

The Lead Compositor leads an assigned team in ensuring that all compositing deliverables are completed fully and in line with the production schedule and the Director’s overall vision.  This role plans out sequences for an assigned project, influences the technical and aesthetic aspects of the final composited shots and works to resolve technical issues. The Lead Compositor attends compositing reviews for all assigned sequences, and is required to composite a quota of key shots and production shots based on direction from key stakeholders including the Compositing Supervisor, Producer, Client and Department Head.

-Lead assigned team in ensuring that all compositing deliverables are completed fully and in line with production schedule and Director’s overall vision
-Support team members by providing compositing direction and assisting with technical difficulties
-Assign work to team members based on individual specialties, and oversee individual progress and performance
-Maintain production schedules for project and provide regular team progress updates for Assistant Production Manager
-Monitor rendering efficiencies of comp networks
-Review and ensure sequence continuity for all compositing shots prior to review by Compositing Supervisor/Director/Clients
-Composite personally assigned quota of key shots and production shots based on direction from Compositing Supervisor and VFX Supervisor
-Ensure that personally assigned shots are completed according to schedule, and communicate timeline and delivery schedule issues to the appropriate stakeholder(s)
-Build comp networks to be used for propagation
-Attend compositing/lighting reviews for assigned sequences
-Ensure resolution of technical issues
-Troubleshoot and debug shot problems
-Escalate technical issues as required
-Work with look development artists if needed for assigned project and plan out assigned sequences
-Assist with Lead visual development work and testing if needed
-Collaborate with members of other departments as necessary to ensure proper completion of shots and to ensure a smooth production
-Ensure efficient organization of individual work/files
-Assist Department Head by providing feedback for the annual performance review process
-Remain current and up-to-date in compositing techniques through industry research and training
-Depending on the project, may generate sequence breakdown and select key shots
-Perform additional duties as required

-5+ years of CG/VFX compositing experience in a Maya production environment, with proven knowledge of and skills (prior Lead experience an asset)
-Feature Film experience required
-Working knowledge of various renderers including Mental Ray is an asset
-Advanced knowledge of Fusion, Nuke or similar node-based compositing package
-Strong background in traditional art / photography with an excellent sense of light and colour theory is nice to have
-Completed post-secondary education classical or 3D animation, art fundamentals, or other relevant area of study
-Superior creative and technical problem solving skills with the ability to check own work
-Python and UNIX knowledge an asset
-Strong leadership skills
-Strong communication skills with the ability to interact effectively with key stakeholders (i.e. other departments, production, clients, etc…)
-General understanding of animation styles and techniques as well as an excellent comprehension of animation production for film and/or television
-Great understanding of the animation production pipeline as a whole with an understanding of adjacent department workflows as well as how the Lighting and Compositing Department interacts with the overall production process
-Ability to learn quickly and comprehend custom in-house production tools
-Demonstrated ability to work productively and willingness to take initiative in a team environment
-Ability to prioritize tasks, meet tight deadlines, and perform to standard in a fast-paced environment
-High level of independence and strong sense of reliability

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