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jobby: Production Engineer, Arc Productions, Toronto


May 1, 2013

Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life in a wide array of formats: theatrical features, television, DVDs, shorts and game cinematics.

The Production Engineer oversees the studio toolset and workflow relating to the back end of the production pipeline, specifically Lighting/Compositing, Surfacing, and FX.


Establish workflow, procedures and strategies across multiple disciplines, including Surfacing and Lighting/Compositing, to achieve the following:

Maximize efficiency and productivity

Maintain continuity within productions

Meet quality, efficiency, and creative goals of all projects

Contribute to the design and development of the Surfacing, Lighting/Compositing, FX and rendering areas of the studio’s production pipeline

Collaborate with production management to establish methodologies and workflow to meet the requirements and goals of each production

Oversees the design, development, maintenance and optimization of lighting and rendering toolsets used by the Surfacing, FX, and Lighting/Compositing departments in collaboration with show leads and Pipeline and Software Development Supervisors

Establish clear methods for testing and quality control of all lighting/rendering tool development

Establish proactive assessments and audits of Surfacing, FX, and Lighting/Compositing workflow and toolset usage, being mindful of global technology directives as established by the Head of Technology and the Pipeline Supervisor

Work with all disciplines to develop best practices for the studio’s inter-departmental workflow

Provide leadership and expertise in the creation or purchase of 3rd party SW toolset

Collaborate with Department Heads and the Head of Operations to promote, develop and implement training programs to enhance skill-sets within the Surfacing and Lighting/Compositing departments

Acquire and maintain up-to-date knowledge in relevant fields, proactively researching and investigating new technologies and methodologies


At least 3+ years of CG experience (Feature Film experience preferred)

Completed post-secondary education classical or 3D animation, art fundamentals, or other relevant area of study

Good fundamental compositing skills

Experience with and proven working knowledge of the following:

Maya & Mentalray (Fusion experience an asset but not required)


Various scripting languages, including Python, Mel, and CShell

C/C++ or other object-oriented programming language

Subversion, CVS, or other revision control system

Experience designing user interfaces

Strong communication skills

Superior time-management and prioritization skills

Self-motivated and able to work with minimal supervision

Flexible and adaptable to change

Please apply at our website @

Thank you for your interest but only qualified candidates will be contacted.

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