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jobby: Technical Animator – Rigging, Tactic Studios, Remote – Ontario Preferred

Technical Animator – Rigging

We are looking for a talented technical animator to join our team and create functional and easy to use character rigs for an unannounced project. It is a multiplayer, third-person game with a contemporary setting.

A successful candidate will be a skilled and motivated individual with strong technical skills, and artistic eye, and the ability to create flexible, cutting edge character rigs.

NOTE: For the foreseeable future, all positions at Tactic Studios will be performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment under the present circumstances. Candidates local to Ontario, Canada are preferred, but this is not a requirement.


  • Design and create full body rigs for in game and cinematic characters.
  • Create facial rigs using a combination of joints and morph targets / blend shapes.
  • Build tools and scripts to support the animation team in creating realistic animations.
  • Collaborate with programmers, artists, and animators to develop a pipeline for a procedural character creation system.
  • Modify and optimize rigs depending on artistic or technical feedback.


  • Expertise creating full body and facial character rigs in Maya.
  • Expertise with scripting languages such as Python or MEL.
  • Experience using Motionbuilder.
  • Deep knowledge of body and facial anatomy and the ability to create user-friendly rigs to allow for natural, lifelike deformation.
  • Ability to create high quality rigs for non-humanoid characters.
  • Comfortable working with physics driven character features such as cloth or hair.
  • Motivated self-starter with exceptional technical ability and strong communication skills.
  • Passionate about developing high quality video games.

Bonus Skills

  • Familiarity with motion capture hardware and software.
  • Experience using modern 3D game engines such as Unreal or Unity.
  • Experience creating 3D animations.

How to Apply

You will need to provide:

  • Portfolio or demo reel demonstrating character rigs you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)

Send the aforementioned items either by link or as an attachment to, subject “Technical Animator – Rigging”.

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